| Type of Document |
Master's Thesis |
| Author |
Farlow, Shawn
|
| Author's Email Address |
sfarlo2@lsu.edu |
| URN |
etd-11072011-233133 |
| Title |
Server Assignment in Mirrored Server Environments |
| Degree |
Master of Science in Electrical Engineering (M.S.E.E.) |
| Department |
Electrical & Computer Engineering |
| Advisory Committee |
| Advisor Name |
Title |
| Trahan, Jerry |
Committee Chair |
| Peng, Lu |
Committee Member |
| Skavantzos, Alexander |
Committee Member |
|
| Keywords |
- server choice in online games
- player to server assignment
- assignment algorithms
|
| Date of Defense |
2011-11-04 |
| Availability |
unrestricted |
Abstract
Massively multiplayer online games (MMOGs) may use peer-to-peer, client-server, or mirrored-server environments. Since there exist multiple server options in mirrored server environments, a problem arises when deciding to which server each player should connect. We propose three distinct algorithms that assign players within Quality of Service (QoS) as each player joins and leaves, taking into consideration whether a player already in QoS can be moved to place a newly joining player in QoS without sacrificing QoS for the moved player. Our results show that for certain numbers of servers and values of QoS, our algorithms increase the total number of players in QoS over a static player to server assignment, and bears adapting to a wider variety of environments.
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| Files |
| Filename |
Size |
Approximate Download Time
(Hours:Minutes:Seconds) |
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56K Modem |
ISDN (64 Kb) |
ISDN (128 Kb) |
Higher-speed Access |
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farlow_thesis.pdf |
1.03 Mb |
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